

Even if the other realm holds more than one county/holding you can only push a single de jure CB at once. If you or a vassal hold a duchy or county, where part of this duchy/county is owned by another independent realm, you can push a de jure claim upon one of the counties/holdings held by the other realm.

It's very handy when you want to get rid of or weaken inconvenient rulers without murders or war. This ability spoils relation between a ruler of chosen county and his subordinates. Sow Dissent - relatively useful but often underestimated way of putting the country in order. More about that you may read in the chapter Military: How to declare a war? So it's rather simply but problematic way of expanding your territory.

If the agent is caught, your target may imprison him, kill or even declare a war to you. It requires lot of money and piety points and links with the big risk. If the chancellor will be send to the county outside his ruler's domain, he'll try to fabricate some documents thanks to which he'll be able to declare a war about the problematic land. If the chancellor fail completely (small chances for that), he'll alienate the particular person to him and his ruler.įabricate Claims - very interesting ability which allow on creating demands (casus belli) where there is non.

Agent try to persuade the persons with the highest rank at the beginning, but if he fail, he'll try that with the less important ones. When the player send a chancellor to the terrain where unfriendly person lives, he can count on improving relations after a year. Improve Diplomatic Relations - his basic ability. About where the problematic noble lives informs his crest (on the map and the profile).
