However, Valve has apparently given their blessing for an indie dev company, LunchHouse Software, to share details about the unreleased title in the form of YouTube videos (or ‘Episodes’ as they are being referred’. Under Weier, worked on the other two Portal games, F-Spot was a slightly different puzzle game, where players walked around making use of the “Aperture Camera”, a tool that would allow the player to rescale, paste, and copy items in the environment around them to solve puzzles.įor whatever reason, Valve decided to postpone the product and ultimately it seems to have been canceled completely. Turns out, a third game in the Portal franchise was supposed to happen at some point…į-Spot, a title that was meant to be a prequel to Portal 1, was in development under a producer at Valve named Joshua Weier. Valve programmer David Speyrer revealed that if Half-Life: Alyx succeeds, it may lead to the development of more Half-Life games, which will hopefully include the long-awaited Half-Life 3.Portal 1 and Portal 2 were smash-hits, and unlike most game companies who want to milk their franchises for all their worth, Valve never saw fit to release another Portal title (they have a thing for stopping at ‘2’ – Half-Life 2, Portal 2, LFD2, etc). The game takes place in between the events of Half-Life and Half-Life 2, with players to take control of Alyx Vance. Valve, meanwhile, is returning to game development with Half-Life: Alyx, a virtual reality game that will highlight the capabilities of the Valve Index VR headset. LunchHouse Software’s Exposure, however, is the first real look at the game, which was previously codenamed F-STOP.
The Game Awards creator Geoff Keighley revealed years ago that Valve was working on a spinoff of the Portal series that did not include protagonist Chell and the evil supercomputer GLaDOS. It remains unclear how Aperture Camera fits as a prequel to the Portal series, why the game was canceled, and why Valve decided to send the source code to LunchHouse Software, but these questions may be answered as Exposure continues. LunchHouse Software said in the first episode’s description that there remains a lot of depth to the unique game mechanic, which will be featured in succeeding episodes. For example, the episode demonstrated the player taking the picture of balloons, and then transferring the balloons from the photograph onto a box to make it float. Players take pictures of objects using a camera, and they then transfer the object from the photograph back into the world at the size and position that they choose. The first episode of Exposure reveals the unique gameplay of Aperture Camera.